Associate a Biped with a Mesh in 3ds Max Using the Skin Modifier

Published on January 05, 2026 | Translated from Spanish
Associating a Biped with a mesh in 3ds Max using the Skin Modifier

How to associate a Biped with a mesh in 3ds Max

When you link a Biped to your character in 3ds Max, what you're actually doing is applying a Skin Modifier or Physique so the mesh deforms with the skeleton. If the mesh deforms poorly, the vertex weights are probably not well distributed ⚠️.

How to do it step by step

A detail to keep in mind

The secret lies in Weight Painting. Simply applying the Skin is not enough: each character has unique proportions and needs adjustments. Think of it as tailoring a custom suit 👕. Only with patience and precision will you achieve natural deformations and a robust rig.