A Former PlayStation Executive's Vision on AI in Video Games

Published on January 07, 2026 | Translated from Spanish
Visual comparison between manual and AI-assisted work in video game development

When Excel and AI Meet in Video Games

A PlayStation veteran dropped a gem that will make history: AI in video games is like Excel for accountants. It can do boring calculations, but it will never replace that human touch that turns numbers into smart decisions. � And good thing, because no one wants games made by robots... yet.

AI as a Work Companion, Not a Replacement

The executive was clear: artificial intelligence is here to stay, but as a tool, not as a replacement. It will optimize processes such as:

But the magic of design, the one that makes a game memorable, still needs human brains. At least until robots develop good taste. 🤖

Revolution in the 3D Pipeline

In the world of modeling and VFX, AI is like that super-talented intern:

AI isn't coming for your job... it's coming to do the boring part of your job

The Future is Hybrid

The lesson is clear: professionals who combine traditional skills with AI mastery will have the advantage. Because in the end, what matters is not who does the work, but that the result is spectacular. 🚀

And if one day AI gets too smart... we can always unplug it. Or can we? 😈