PS5 Pro PSSR: AI Upscaling Hits RE Requiem 🎮

Published on February 27, 2026 | Translated from Spanish

Sony has deployed an updated version of its PSSR technology on the PS5 Pro, available in Resident Evil Requiem. This AI-based upscaling system, the result of collaboration with AMD on Project Amethyst, marks a step forward in visual fidelity for gaming. For Foro3D professionals, its relevance goes beyond games, pointing to a transformation in post-production and real-time rendering.

The PS5 Pro runs RE Requiem with PSSR, showing sharp AI upscaling that redefines graphics and real-time rendering.

Project Amethyst: The Technical Foundation of Spectral Upscaling ⚙️

Developed jointly with AMD, PSSR operates as an AI-based upscaling system. It analyzes and reconstructs the image, reducing common artifacts and bringing the output closer to native 4K rendering. This frees up system resources, allowing power to be allocated to complex geometric details, such as individual hair modeling with independent and dynamic polygons.

Our renders are already asking for a GPU with "spectrum mode" 😅

It's curious. While we struggle with render times and sampling, consoles are already applying AI magic to clean up the image in milliseconds. Soon our graphics cards will come with the PSSR: make this ugly render look presentable option. Maybe we can train the AI to automatically fill the gaps in our portfolios too. A dream.