
Lies of P is Built with Unreal Engine 4
The title Lies of P bases its technical development on the powerful Unreal Engine 4. This graphics engine is the pillar for building the game's universe, which reinterprets a historical period inspired by the Belle Époque with a dark and decadent aesthetic. 🎮
The Engine as the Base of the Gothic World
Using Unreal Engine 4 allowed the development team to materialize the artistic vision. The engine facilitated building urban scenarios with intricate gothic architecture and defining the complex models of the automatons that inhabit the city. The technology served to unify all visual elements in a cohesive environment.
Key Visual Features:- Distinctive Atmosphere: A unique ambiance is achieved that blends the historical with the fantastic.
- Detailed Automatons: The mechanical characters feature complex and believable designs.
- Narrative Environments: The scenarios are not just decoration, but reinforce the story.
Sometimes, the beauty of a city is measured by how much fog hides its structural flaws and how many broken automatons there are in its alleys.
Complementary Tools in Production
To achieve the high level of detail, the team likely integrated specialized software. Modeling of enemies and creatures could have been done with ZBrush, shaping those unsettling puppet-like figures. For simulating character clothing realistically, Marvelous Designer was a key tool.
Technical Workflow:- Character Sculpting: Using ZBrush to sculpt the intricate designs of the automatons.
- Fabric Simulation: Applying Marvelous Designer to create clothing with realistic physics.
- Dynamic Effects: Generating destruction systems and complex particles with Houdini to then import them into Unreal Engine.
Artistic and Technical Direction United
The graphical section stands out for its somber and atmospheric lighting that defines the tone. Technical effects such as volumetric fog and advanced reflection systems are implemented, which increase the sense of depth and realism in the environments. These technical elements are not just decorative; they work together to enhance the oppressive narrative and player immersion. The result is a world that feels alive, decadent, and mechanically poetic. 🔧