Hive Auto Rigger for Maya Adds Facial Rig Automation with Joints ??

Published on February 18, 2026 | Translated from Spanish

The Hive Auto Rigger tool has expanded its features to include the automatic generation of facial rigs based on joints. This update allows configuring complex facial deformation systems directly from Maya, integrating the process with the existing body automation. The goal is to reduce manual work in preparing characters for animation.

View of Maya with a 3D head model. A facial rig of joints (orange and white rods) is automatically overlaid on the mesh, ready to animate.

Facial Anatomy Automation for Precise Control ?Ž­

The system analyzes the character's facial mesh and generates a network of preconfigured joints for key areas: zygomatic arches, jaw, lips, and orbital regions. This joint structure provides a base for blendshapes or skinning deformations, offering direct control over expressions. Integration with the body rig creates a unified system, ready for animation with reduced setup time.

Goodbye to Nights Configuring Virtual Muscles ?˜´

With this update, the classic ritual of spending hours placing joints on a digital cheekbone, wondering if you're modeling a character or an anatomy diagram, is a thing of the past. Now the software handles that part, leaving you free for the really important task: deciding exactly how many millimeters that lip joint should move for a convincing smile. The progress is that now you can get frustrated with more advanced details.