Poncle studio, known for Vampire Survivors, announces Vampire Crawlers. This title abandons the automatic action to delve into the dungeon-crawling genre with cards. Players will build decks to explore dungeons, managing resources and facing waves of enemies. It represents a significant shift in direction for the team, while maintaining the pixelated essence and accessibility that characterizes them.
A known engine for different gameplay 🛠️
Although the genre change is notable, the game is expected to use a technical base similar to Vampire Survivors, possibly an evolution of the same custom engine. The complexity shifts to the logic of the card systems and dungeon generation. Game state management, the effects of each card, and enemy AI will need to be integrated into a proven structure. Optimization to maintain a smooth pace with turn-based elements will be a key technical point.
Finally, a game where thinking is allowed 🤔
After so much visual hypnosis with automatic projectiles, now it's time to exercise neurons. We will have to plan movements and think about card combinations, instead of just dodging in circles. It's an unexpected turn for those who were used to playing with one hand. We'll see if the community survives the need to make strategic decisions without the entire screen filling up with light and flashy colors.