CLO Virtual Fashion has released version 2026.0 of Marvelous Designer, its 3D clothing design software. This update incorporates tools aimed at streamlining the workflow for video game and animation artists. Notable features include the 3D Pencil for drawing patterns directly onto the avatar and a new rigging system with automated templates. Support for glTF and visualization improvements round out a version focused on productivity. 🚀
Technical Advances in Pattern Creation and Export ✨
The 3D Pencil tool allows drawing pattern lines onto the avatar's mesh in 3D space, automatically generating the 2D pieces. The Lacing Tool facilitates the creation of this complex element. In rigging, predefined templates speed up the preparation of the garment for animation. The inclusion of the glTF format adds to export options like Alembic, FBX, or USD, expanding compatibility with other engines and software.
Goodbye to Manual Lacing and Thermal Confusion 😅
With the new lacing tool, perhaps we can forget those manual torture sessions where a virtual thread drove you crazy. And the heat maps for viewing clothing fit promise something good: now you'll have scientific data confirming that, indeed, those pants are too tight on the character. A technical validation for our artistic intuition. It seems the software wants to avoid arguments with avatars about their size.