Deaths of Peck: from work burnout to infinite death

Published on April 24, 2026 | Translated from Spanish

JuanPe Arroyo found in the repetition of death a way out of creative block. What started as a quick sketch to overcome work burnout became a five-minute short film at Spain's Weird Market and later a video game prototype exhibited at The Line in London. It all revolves around a goblin who dies endlessly but always gets back up. 💀

A green goblin lies on the ground, but is already getting up. Gray background of an exhausting workshop, flickering lights. Sketches and pixels surround its infinite cycle of death and resurrection.

From pencil to game engine: the prototype that keeps falling 🎮

The transition from drawing to video game was direct. Arroyo transferred the death and resurrection loop into a playable prototype where the main mechanic is failing to advance. The technical development focused on simplicity: one character, one repeated action, and collision systems that record each death. The result is an infinite loop that, far from frustrating, invites you to keep trying new ways to kill the goblin.

The audience, the goblin's main executioner 🎭

What started as a solitary exercise became a contest of homicidal imagination. After publishing the drawings, followers began suggesting creative methods to dispatch the goblin: from absurd falls to cosmic explosions. Now, each death is an anonymous suggestion. The poor goblin doesn't know that its agony is the favorite pastime of a hundred strangers.