Capcom has acknowledged its successful start to 2026 with Resident Evil Requiem, Monster Hunter Stories 3, and Pragmata. Through a message on Bluesky, the company expressed its confidence that Onimusha: Way of the Sword will maintain the level. The title, scheduled for this year, is described as a third-person action adventure offering a fresh experience, though without the difficulty of a Souls game. Capcom hints that it still has projects to reveal.
The RE Engine as the foundation of technical consistency 🔧
Capcom's streak of successful releases has a common technical denominator: the RE Engine. This internal engine has proven to be a versatile tool, adapting from the horror of Resident Evil to the action of Devil May Cry and the scale of Monster Hunter. For Onimusha: Way of the Sword, the engine is expected to allow for fluid combat and detailed environments that capture the essence of feudal Japan, while maintaining solid performance on all platforms.
Difficulty that doesn't keep you up at night, but does keep the yokai away 👹
In a move some will call accessible and others unambitious, it seems Onimusha will not seek to rival the demand of a Souls game. Capcom opts for a more straightforward action experience, where the challenge will likely lie in the spectacle of combat and not in frustration. A decision that allows you to enjoy the game without biting the controller, although the demons of the saga will still try to make you at least grip it tightly.