The Blender developers meeting on April 27, 2026 brought the weekly communication notes on active projects. Among the reports, the Nodes & Physics, Animation & Rigging, User Interface, and Compositor modules stood out, along with platform updates. One of the most concrete new features is an operator to select keyframes by type, making animation work easier.
Operator to select keyframes by type 🎯
The new feature allows filtering and selecting keyframes in the action editor based on their interpolation type or property. This reduces manual editing time in complex animations, as the user can quickly isolate curves for Location, Rotation, or Scale. The change, reported in the Animation & Rigging module, adds to improvements in the user interface and build management for operating systems. The patch is already available in experimental builds.
Nodes & Physics: meetings to avoid falling asleep on the couch 🛋️
The Nodes & Physics module also held its weekly meeting, where procedural geometry and simulations were discussed. All very technical, yes, but without announcements that shake the desk. Meanwhile, the UI team continues polishing menus that nobody asked to change, and the Compositor team confirmed it still exists. Just enough to justify the developer's morning coffee.