AMD is working on a major evolution for FidelityFX Super Resolution. The documentation of its ADLX SDK has revealed the development of multi-frame generation, or MFG. This feature, present in rival technologies, allows generating more than one interpolated frame between real images. The goal is to increase FPS with a lower rendering cost, a useful advancement for demanding techniques like path tracing.
The ADLX SDK shows 3x and 4x generation ratios for FSR 🔍
The key to this feature lies in allowing the user to select generation ratios higher than the standard 2x. The documentation mentions 3x and 4x modes, which implies rendering one real frame for every three or four displayed. The workload for the GPU is reduced by generating the rest via artificial intelligence algorithms. This multiplies the final frame rate, prioritizing performance over latency in specific scenarios.
AMD hops on the imaginary frames train 🚂
It seems the club of invented frames has a new member. After watching how NVIDIA and Intel filled the screen with speculative pixels, AMD has finally decided that its users also deserve to doubt what they see. Now we will be able to choose if our game has one real frame out of three, or maybe one out of four. It's a step towards making every gaming session a unique experience, where not even the GPU knows for sure what it's drawing.