Bad Robot Games and Sony have shared details about 4:LOOP, their cooperative third-person shooter. The new Scanner boss, nicknamed The Cube, is not fought with bullets. Its core mechanic is a Laser Matrix that covers the entire map with lethal red beams, capable of knocking players out in a single hit. The battle demands navigation and coordination, not aim.
Boss design that prioritizes coordination over direct damage 🎯
Mike Booth, creative director, explained that each boss in 4:LOOP must have a distinctive design and behavior. Scanner represents this approach: instead of taking damage, it forces players to constantly move around the arena to dodge its grid of beams. The threat is not gradual damage, but instant elimination. The strategy relies on spatial awareness and team communication to avoid being wiped out.
The Cube that kills you without touching you: the new passive-aggressive boss 🤖
Scanner is that boss that doesn't hit you, but fills your screen with red lines until you trip up. Forget about shooting like crazy; here you have to dance between beams while your team shouts into the mic. It's like playing the floor is lava, but with a demonic cube that decides when the game is over. Coordination has never been so similar to a deadly choreography rehearsal.