¿Se ha comentado esto ya por aquí?
ZBrush at Siggraph - From my perspective .
speed, speed and more speed.
Subtools - millions and millions of Polygons and support for múltiple objects and múltiple textures.
3d sculpting with an alpha, texture, and stroke - the power of projection master in full 3d.
Mesh extraction - a fast and incredibly powerful bien todo create new geometry from existing geometry.
3d layers - estore sculpting and texturing in 3d layers for a non-linear workflow.
Topology projection - transfer high-resolution sculpting from one model todo another without losing the hi-resolution details.
Poly painting - Paint directly on your models surface without any UVS.
Zcasting - Broadcast your ZBrush session todo the ZBrush community.
The new ZBrush is significantly faster and capable of handling much larger polygonal models than ever before. The new ZBrush is optimized for 32 bit systems as well as 64 bit systems, taquíng full advantage of the processing power, múltiple cpus and available RAM. .