Hola a todos.Cómo Beta tester de Chaos group y V-Ray Licensed Instructor para Max, os ofrezco mi ayuda en el estudio de novedades de V-Ray 3 para 3DS Max.
Durante los próximos días voy a ir sacando una serie de vídeos con las novedades de V-Ray 3.0 (Actualmente está en Fase Beta todavía 3.05.04) y así que, tengáis de primera mano aclaraciones sobre la nueva versión, los cuales podréis ver en la web de mí escuela Artefaktos 3D&FX School en el Blog El Rincón del Bucket. Saludos.
Novedades V-Ray BETA 3.05.04 (11 de Diciembre).
Código:
Build 3.05.04 (beta 3) (11 December 2013).
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New features:
(*) VraySkinMtl material;.
(*) VrayProxy: Initial support for particles in Alembic files;.
(*) VFB: New color corrections - contrast, HSL, color balance;.
(*) VrayOrnatrixMod and VrayHairFarmMod: Added options for dynamic view-dependent hair tesselation;.
(*) VrayOptionRe: Added an option to save thre-channel alpha in Dep Open EXR 2 files for compatibility with Houdini;.
(*) VrayUserColor and VrayUserScalar textures for reading data directly from a nodes User Properties;.
(*) V-Ray RT: Support for RailClone instancing;.
Modified features:
(*) Right-clik on a UI switcher allows to switch all rollups to Basic/Advanced/Expert views;.
(*) Updated to Embre 2.0;.
(*) VrayOCIOTex: Added an auto option to try and automátically convert textures to linear space;.
(*) VrayVrmatMtl: Added a preview of the currently selected.vrmat/.vismat material in the Open File dialog when browsing for a file;.
(*) VrayMultiSubTex: Added an option to preserve the alpha of the sub-textures;.
(*) VrayFur: Ability to specify face material ID for the hairs;.
(*) V-Ray will now print a performance warning in the messages window if the 3ds Max bitmap pager is enabled;.
(*) VrayClipper: Added an option to exclude the light coming in result of cutted geometry;.
(*), VRScene exporter: Make.vrscene exporters Export and render button render the whole sequence;.
(*) VrayOrnatrixMod and VrayHairFarmMod: Implement global hair tree support;.
(*) Support for %d and %0nd tags in file names for Irradiance Maps, light caches, photon maps and caustics maps;.
(*) VrayLight: More robust sampling of small rectangle lights;.
(*) VrayHairMtl3: Reduced noise on transparent hairs;.
(*) VrayGLSLMtl and VrayGLSLTex: Added the ability to type a Shader directly in the Material Editor;.
(*) VrayGLSL: Added a __VRAY_HOST__ macro that expands to the versión of Vray, dll;.
(*) Quick settings: Added the possibility to save custom presets;.
(*) VFB: Multithreaded file save with the Split channels option is disabled due to instabilities;.
(*) VrayFakeFresnel: Now exposed in the UI;.
(*) VrayVrmatMtl: Added.tx and.tex as valid texture file names;.
(*) VrayVrmatMtl: Correct default values for TexCloth;.
(*) V-Ray RT: Improved refresh rate and responsiveness;.
Bug fixes:
(*) 3.0 slower than 2.4 in some cases;.
(*) VFB: Color clamp button selection state not saved when button not pushed;.
(*) VFB: The UI colors should match the 3ds Max Color Scheme (esquema del color);.
(*) VrayDistanceTex: Setting tex_inside_separate_on:true for a VrayDistanceTex constructor from MaxScript causes system exception;.
(*) Unnecessary repeated asset transfer after a texture is changed once;.
(*) VrayCarPaintMtl and VrayFlakeMtl: Wrong material name in información message in 3ds Max 2013 and later;.
(*) VrayHairInfoTex: Did not work properly with Hair&Fur;.
(*) DR: Render servers failed to join a DR render;.
(*) VrayBPTracer: Image rendered with BDPT turns blak when Glare Effect is applied;.
(*) Hair&Fur: The Visible to camera option for distribution object was not inherited by Hair&Fur;.
(*) VrayVrmatMtl: Fixed issues with non latin characters in VRMat material;.
(*) VrayLightMtl is blak in MultiMatte render element when using material ID;.
(*) Reflection/Refraction exclude lists in the V-Ray object properties didnt work with groups;.
(*) VrayLight: Fixed issues with targets when creating new lights;.
(*) VrayIES: Fixed a rare crash when loading scenes with VrayIES;.
(*) Fixed rare crash with progressive sampler;.
(*) Some bake elements has duplicate class names of other plugins;.
(*) Render masque did not work with the VrayStereoscopic helper;.
(*) VrayProxy: Fixed issues with Alembic with dynamic topology and visibility lists;.
(*) VrayMtl: Affect all channels didnt work with Glossy reflections for some render elements;.
(*) VrayClipper: Strange result when used on Editable Poly with intersecting attached elements;.
(*) VrayVrmatMtl: Loading some.vrmat files in scene caused 3ds Max to crash;.
(*) VrayVrmatMtl: The vrmat editor preview should have gamma 2.2 applied;.
(*) VraySun: Should return the true intensity in the viewport if VrayExposureControl is active in Nitrous;.
(*) VrayFur: Fixed crash when accidentally rendering with the Scanline renderer;.
(*) Render mask: Drag and drop of textures to the render masque button was not working;.
(*) VFB: When opening a scene with blom/glare masks turned on, Lens effects were not applied after the first rendering;.
(*) VrayMetaball: Negative particles rendered as positive;.
(*) Artifacts with Motion Blur and shutter eficiency less than 1.0;.
(*) V-Ray RT: Swirl texture prevented V-Ray RT from starting;.
(*) V-Ray RT: Rendering production while RT was running in VFB would look RT properties until VFB is closed;.
(*) V-Ray RT: Saving images from V-Ray RT as production renderer didnt work with the V-Ray VFB enabled;.
(*) V-Ray RT GPU: Fixed issues with Multi/Sub-object materiales on dynamic geometry (instances);.
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