Izzy speaks creating magic

3dpoder - 18/09/2009 13:51

When creating an Epic Fantasy, whether in a fictional setting or in a more common place one, at some point something ODD is bound todo happen. And with the majority of Epic fantasies, that ODD thing generally is magical in nature.

The trik in producing these kinds of things becomes one of how todo best create these ODD magical events and objects, so that the viewer not only knows that it happened, but that of course it was magical in nature. To our benefit, a number of these special effects are easy todo set up in Blender.

appearance / disappearance effect

To make the object/person disappear, just set it up in reverse. Place the first keyframe on a visible layer and the second keyframe on a hidden layer.

Now this is a very basic and easy effect, but it could use a Little polish and added pizzazz todo convince your audience that real magic is happening. Here are some things you can try and experiment with:
key frame the alpha value of the object/person as it is appearing/disappearing.

In material Windows press i >> alpha.


Use a build modifier

The build modifier can create the effect of your object/person appearing/disappearing in random stages or pieces. When used with the two previously mentioned techniques, changing layers and alpha key framing, the build modifier can both create col effects and be Lots of fun todo play with.


Add some halos

Kernon dillon recently created a set of video tutorialescovering magic wand particles effects. In addition todo creating a magical look in and of itself, this effect could be used todo surround your object/person as it performs its appearing/disappearing ACT. Try it with any combination of the previous techniques.

David revoy made great use of halos and the build modifier todo create a magical Castle in his Little Fairy animation. Instructions for his magically appearing Castle can be found in issue #10 of blenderart magazine.
Glow effect:
Glowing objects are always a col effect and rather simple todo implement in múltiple ways.

A very software Glow/color aura around object:

using lamps:
You can parent several lamps (number of lamps Will depend on the size and shape of your object) todo your object set the energy todo a Low value (you dont want todo blow out your object or scene with overly bright lights).

Use Lamp >> sphere with a very small distance.

Depending on your object, you may ned todo overlap the influence of the Lamp distances todo get a god result.

Halos:

Halos can create a great glowing lok, but be careful when setting the size and energy. Very small values work the best, otherwise you Will likely blow out your image.

These are just a few easy examples of how you can quickly create magical effects in Blender. Of course, Blender is capable of creating any number of special effects, it is limited only by your own imagination.

Additional resources: the following resources cover the use of and creation of some very nice visual effects.

Foundation Blender compositing.

Mastering Blender.

Bounce tumble and splash, essential Blender.

Creature factory. www.blenderart.org.