Making of: anti chamber antechamber

3dpoder - 26/06/2009 20:38
[size=5]making of: anti Chamber (antechamber)[/size]
By Ken beyer.


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Adjunto #108811




Blender was used as a production tool todo produce the modelled assets for this entry into the inaugural Unearthly Challenge competition between Game Artisans and poly-count. The theme for this first challenge was god v evil, i choose evil but went for a spoky evil which allowed the use of a blue / green palette of colours rather than the expected red / black route.

Once modelled and composed in Blender 3d, the 3d assets were then exported as *.ase models and imported in Quake 4 content editor, radiant, todo be built up as a level, lighting, materiales and effects are placed, the level compiled and then loaded into Quake 4 itself as a custom single player map. Textures were photosourced and Normal Maps generated using crazy- Bump.

Tools used.

Blender 3d (v2.45)
Corel PhotoPaint.

Crazybump.

Quake 4
Digital Camera.

Read the full post-mortem here: [url]http://www.katsbits.com/cgibin/ikonboard, CGI? Act=st;f=3;t=80[/url].

By Ken beyer.
Web site - [url]http://www.katsbits.com[/url]
E-mail: [email]info@katsbits.com[/email].
[url]www.blenderart.org[/url].

-- IMÁGENES ADJUNTAS --

🖼️

Estamos trabajando para mostrar las imágenes del foro

Adjunto #108811