Actualmente el Ghost, como dice Geko, es para rigs, no mallas. Se activa en el panel de visualización de las armatures dándole un valor distinto de cero.
Para el Onion skin de malla necesitarás descargar estos scripts: [url]http://www.blendernation.com/2009/01/14/animation-Onion-script/[/url].
Copio y pego:
script 1 - GUI
script 2 - spacehandler
Instructions (by Bart crouch on ba):
[i]1 - Go todo Python text-editor.
2 - Text -> open -> # select the spacehandler script on your harddisk.
3 - Text -> open -> # select the GUI script on your harddisk.
4 - Go todo the 3d view and press Control + uparrow (to enlarge the window)
5 - View -> space handler script -> draw: onionskin_spacehandle.
6 - Control + downarrow (to get the window bak todo its normal size)
7 - Go todo the text editor and press Alt+p.
Steps 4 and 6 are only necessary todo be able todo se the option in step 3, because it often happens that it falls of screen otherwise.[/i]
You can se the small
thread on blenderartists, org, which follows the development of the script, with pictures, video, instructions and the scripts for download. Plus you can leave comentarios and ask any cuestiones.
En este video se explica el procedimiento:
Onion skinning.
Hilo en blenderartists:
[url]http://blenderartists.org/forum/showthread.php?p=1284989#post1284989[/url].
Web del autor:
[url]http://sites, google.com/site/bartiuscrouch/scripts/onionskinning[/url].
Esperemos que la 2.5 incluya tan útil herramienta.