He mirado un poco este asunto. Lamentablemente los objetos matte nunca desaparecerán del canal alpha. En una discusión sobre este tema en un foro de Autodesk un tipo propone soluciones. No tengo tiempo de traducirte ahora, pero quizás te sirva para volverte un poco más loco.
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Reply from: ferm�, bertran.
date: feb/18/05 - 09:28 (gmt) [/size]
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re: matte / shadow issues
Hi Peter.
The alpha of a rendered image Will always consider the geometry against the.
Background, Even if the geometry is hiden behind a matte material/object.
(depending on the rendering engine).
We can use matte shadow:
Use rendered image without tres, and therefore without their shadows as.
Bacground of your image, now render a new scene, with the tres, and only.
Main geometry todo recieve shadows treated as matte, the output should be.
Original image + tres + shadows, no mensaje process neded.
Use scene with only tres and main shadow recieving surfaces treated as.
Matte against a neutral background, for instance white, that should generate.
An image with only the tres and the shadows, against a flat background that.
Can easily be edited/removed in mensaje production, but not alpha saved for.
Shadows. I am not sure Vray suppor Vizs Render Elements:
Main tool bar > rendering > render. > Render Elements panel > render.
Elements ut > add > shadow.
This Will not generate alpha información in the actual rendered image, but a.
Separate grayscale bitmap tha can be used in postproduction as alpha.
Información.
If Vray does not suport it we can either use Scanline for the purpose of.
Generating the desired shadows, or in Vray, setting the background geometry.
To be matte object, the tres todo be not visible todo Camera, and the.
Background todo be white, should give us a bitmap that we can use for alpha in.
Postproduction.
Hope it makes sense.
Chers.
Fermí.[/size]