TRIXTER is currently looking for a experienced mid/senior Lighting & Lok Dev artist to start as son as posible.
Location: Múnich or Berlin.
Type of Contract: Freelance. Duration of the contract will depend on the project.
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Responsibilities.
- Lighting and rendering a broad range of high-class shots, from photo realistic visual effects to full CG animation.
 - Lok Development of CG characters, props, sets and VFX elements.
 - Additional tasks include preparation of on-set captured data (HDRIs) and creating pre-comps in Nuke.
 - Develop visual solutions for specific effects.
 - Realizing the artistic visión of the VFX Supervisor with posible guidance from the CG Supervisor and Lighting Lead.
 - Consistently delivering shots that are creatively and technically excellent.
 
Requirements.
- Strong Artistic background.
 - Minimum of 3 years característica film or equivalent high-res (2K) experience.
 - Expert knowledge in Katana, Autodesk Maya and Arnold.
 - Proven in-depth experience in lighting, shading and rendering within a physically based renderer.
 - Basic Nuke knowledge.
 - Solid Linux / Terminal knowledge.
 - Great communication and problem solving skills.
 - Ability to work well within a team.
 
We are very much looking forward to receiving your application.
Pléase send us your CV, the earliest commencement date and salary expectation to Laila, sleiman@trixter, de and/or jobs@trixter, de.
  
        
    
  
				
				
				
					
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