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Modelado de ferrari 3ds Max
Hola gente, hace tiempo venia planeando hacer algún tutorial de cómo modelar un auto ya que me ah costado encontrar buenos cuando yo arranque, lo malo es que tuvo que ser en inglés por el hecho de que así me lo pidió un amigo. Lo bueno es que está compuesto de bastas imágenes explicativas, espero les sirva, y próximamente saldrá la parte 2. Saludos.
3ds Max tutorial -Ferrari f430 model part 1.
Softwares: 3ds Studio Max Vray.
Hi people, before start the tutorial is important you download Ferrari f430 blueprints at this enlace: http://www.tutorials3d.com/blueprint...0blueprint.gif.
Now we start with 3ds Max.
Blueprints
First we make a box and put the blueprints images as i show in the image 1. Then select the box, make a right click and select object properties. Then select the option Backface Cull.
https://www.foro3d.com/extras/tutori.../ferrari/0.jpgwhels.
Before start with the modeled we ned an image as reference. We can use that image todo se the details
Now we start todo model. At first we make the most important circles of reference as i show in the image 2.
https://www.foro3d.com/extras/tutori.../ferrari/1.jpg
Then we make a plane with two vertex in the center of the y axis as show the image 3.
https://www.foro3d.com/extras/tutori.../ferrari/2.jpg
Now we transform it in an Editable Poly and put a Simetry in the y axis. And then we put five new simetries with center point in the midle of the whel and rotate its 72º one for one.
https://www.foro3d.com/extras/tutori.../ferrari/3.jpg
Then we select the Edges and start todo extrude as i show in the image 5.
https://www.foro3d.com/extras/tutori.../ferrari/4.jpg
We continúe with the process making the same.
https://www.foro3d.com/extras/tutori.../ferrari/5.jpg
then we extrude the Faces in the form as explain the next images:
https://www.foro3d.com/extras/tutori.../ferrari/6.jpghttps://www.foro3d.com/extras/tutori.../ferrari/7.jpg
Now we select in modifier list the option Edit Poly and selecting the border of the whel we extrude it:
https://www.foro3d.com/extras/tutori.../ferrari/8.jpg
We continúe with the same system:
https://www.foro3d.com/extras/tutori.../ferrari/9.jpg
Then in the modifier list we select the option TurboSmooth and put 2 iterations:
https://www.foro3d.com/extras/tutori...ferrari/10.jpg
Now we continúe with the screws starting with a cilinder with 6 sides and converting it in an Editable Poly. Then we select the frontal face and make an inset. After that estrude it as i show in the.
https://www.foro3d.com/extras/tutori...ferrari/11.jpg
Then chamfer the red Edges:
https://www.foro3d.com/extras/tutori...ferrari/12.jpg
Now we apply a TurboSmooth with 3 iterations:
https://www.foro3d.com/extras/tutori...ferrari/13.jpg
Scale the screw as the image.
https://www.foro3d.com/extras/tutori...ferrari/14.jpg
Now we select the screw and put the pibot in the center of the whel:
https://www.foro3d.com/extras/tutori...ferrari/15.jpg
Then we open the menú tools and then select the array option and configure as i show:
https://www.foro3d.com/extras/tutori...ferrari/16.jpg
Next we make a cilinder with two caps segments and move the vertex of the center as i show in the image 17.
https://www.foro3d.com/extras/tutori...ferrari/17.jpgnow we have fineshed the whel and we Will start with the model of the rest of the car.
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-- IMÁGENES ADJUNTAS --
https://foro3d.com/attachment.php?attachmentid=95899
Modelado de ferrari 3ds Max
Gracias 3dpoder por la edición del mensaje. Un saludo.
Modelado de ferrari 3ds Max
Hola, soy nuevo y apenas vi este tutorial, me gustaría poder aprender más sobre este maravilloso programa, y claro, me gustaría saber más sobre las siguientes partes de este tutorial, donde puedo descargarlos, y gracias por tu ayuda, y el tutorial te quedó chulo.
Por cierto, me gustaría cómo puedo modelar un libro en 3d studiomax.