Wise blue studios valencia busca animators senior mid
Texto de la oferta:
Animators produce the motions, gestures and expressions of three-dimensional computer graphic characters and objects
Requisitos mínimos:
Previous experience in a similar role
A tho rouge knowledge of Maya
An understanding of Physical motion, weight, balance, texture and form
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools
The proven ability to work under pressure
Being open to direction and able to embrace change
Attention to detail
Reliable, with good time keeping and the ability to meet deadlines
Excellent organisation, communication and interpersonal skills
A demonstrable commitment to creative collaboration within a team and withother departments
Excellent organisation, communication and interpersonal skills
Adaptability and the willingness to learn new processes and technical skills
Requisitos deseados:
A working knowledge of Modeling and Rigging
A traditional animation and/or art background
Responsabilidades:
Working closely with the Animation Lead and Supervisor to produce high quality animation which creates compelling, story-driven and action packed moments that fit within the style and pacing of the film
Working closely with the Rigging department providing suggestions and feedback to improve character setup, visual quality, rigs and tool functionality
Animating both primary and secondary characters and elements
Meeting schedules and show deadlines
Ongoing communication with Production and Lead regarding schedules and deadlines
Working efficiently as part of a team, or independently, to complete assigned shots
Submitting shots for review and follow th rouge with notes and feedback if required
Continuing to become familiar with new tools, software, data and other related technology
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Wise blue studios busca lighting and compositing artists
Texto de la oferta:
Lighting shots as briefed by the CG Supervisor or Sequence Lead
Working closely with CG Supervisor to determine the best approach to solving CG challenges and developing the final look
Developing shots in collaboration with the shot Compositor
Rendering non-lighting passes as required by the shot Compositor
Creating lighting set ups and/or working with current set ups
Creating efficient rendering set ups in order to optimise render farm usage
Scrutinising the colours and directions of all light sources in the real-world scene and replicating them in CG
Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
Ongoing communication with Production and leads regarding schedules and deadlines
Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule
Requisitos mínimos:
Previous experience with shot look development
A good understanding of colour-space
A strong knowledge of lighting techniques
A basic knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered
Good knowledge of other disciplines as Modeling and UV mapping, texturing and Camera Tracking
Excellent organisation, communication and interpersonal skills
Creative problem solving and attention to detail
Able to work well under pressure and meet deadlines while maintaining high quality results
Able to work successfully as part of a team as well as independently
Reliable, with good time keeping and the ability to meet deadlines
Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
A tho rouge knowledge of Maya
Knowledge of either Redshift, Arnold or similar production renderer
Basic knowledge in shading
Requisitos deseados:
Experience working with effects elements and volume rendering
Knowledge and experience in other render packages
Knowledge and experience in Compositing and Nuke
Experience and knowledge in Modeling and Texturing
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