Cita:
Arion is no longer limited by the GPU memory, quite literally.
It is now posible to render millions and millions of polygons at any resolution using the computer RAM when the engine runs out of GPU memory.
The best part of our OC implementation is that despite it impacts rendering sped, Arion remains faster than a comparable unbiased CPU engine, even if OC is involved. And naturally, it does so without sacrificing any of the physically-correct rendering quality Arion is known for.
Our new memory manager is smart enough and will try to use the system memory for those blocks of data that impact performance the least. But eventually, if required, the whole scene can be rendered OC.