Yoshiki Yamakawa: the CGI wizard who embraces anime's past

Published on May 08, 2026 | Translated from Spanish

Yoshiki Yamakawa, a veteran of J.C.Staff, builds his career on a paradox: using digital animation without losing the soul of the 90s. His hallmark is a technical nostalgia, where 3D models coexist with hand-drawn backgrounds. He is not just a technician; he is a storyteller who understands that a pixel can also cry or laugh if given the right context.

Yoshiki Yamakawa, in his studio, blends 3D models with hand-drawn backgrounds, evoking the nostalgia of 90s anime.

CGI as an expressive tool, not a crutch 🎨

Yamakawa doesn't use 3D to save costs, but to amplify physical comedy and emotional moments. In Hi Score Girl, the 3D characters maintain the stiffness of fighting game sprites, but their exaggerated gestures are only possible with digital models. For DanMachi, he created monsters with almost organic textures that contrast with the simple linework of the heroes. His secret: treating CGI as a layer of digital paint on an analog canvas, not as a substitute.

When 3D makes you remember you're a functional adult 🤖

Watching the characters in Hi Score Girl move with that robotic fluidity is like looking at a childhood memory rendered in real-time. Yamakawa manages to make a polygonal model of Street Fighter II have more charisma than many flesh-and-blood actors. And in DanMachi, he makes a computer-generated dungeon feel more welcoming than your own home. Ironies of a director who programs nostalgia.