Yasuhiro Irie: the animator who brought the soul back to Fullmetal Alchemist

Published on May 09, 2026 | Translated from Spanish

Yasuhiro Irie is not a name that comes up in casual conversation, but his work on Fullmetal Alchemist: Brotherhood made him a key figure in modern anime. This animator and director achieved what seemed impossible: a faithful, technically solid, and visually clear adaptation. His approach prioritizes the legibility of the action and respect for the source material, without unnecessary flourishes. Here we break down his method.

Yasuhiro Irie supervises a storyboard for Fullmetal Alchemist: Brotherhood, with action sketches and characters illuminated by a light table.

Visual clarity as the driving force of technical animation 🎯

Irie applies a composition philosophy where every frame has a clear narrative function. In Brotherhood, he avoids an excess of chaotic shots; he prefers sequences where the viewer's eye follows the action without getting lost. His use of the camera is surgical: medium shots for dialogue, wide angles for fights, and precise cuts that maintain spatial coherence. This not only makes the alchemy on screen easier to understand but also reduces visual fatigue. It's efficient animation, without noise.

When respect for the original becomes a manual-like obsession 📖

Irie is so faithful to the manga that he probably has a copy signed by Hiromu Arakawa on his nightstand. In Brotherhood, every detail, from the buttons on the uniform to the shine in Alphonse's eyes, seems traced from the page. So much so that if you blink, you miss the scene with the cat that appears exactly as it does in chapter 42. Some fans joke that Irie doesn't direct, but rather photocopies panels. And hey, it works.