Wargaming bets on first person strategy with Project CW

Published on May 24, 2026 | Translated from Spanish

Wargaming has announced a new tactical action title that combines first-person combat with strategic depth. Players choose from eight agents with Defender, Assault, or Sniper roles, and handle fifteen customizable vehicles. 10v10 battles are fought across four PvP modes: Hardpoint, Control, Kill Confirmed, and Conquest, spread across eight maps with diverse biomes.

A first-person tactical combat scene in a frozen industrial biome, eight customizable agents in defensive, assault, and sniper roles breaching a ruined hangar, fifteen personalized vehicles parked under camouflage netting, a 10v10 firefight erupting with tracer rounds during a Hardpoint capture, glowing red objective marker on a damaged crane, photorealistic cinematic visualization, dynamic muzzle flashes, vehicle armor panels showing modular upgrades, snow-covered debris scattered across the battlefield, dramatic low-angle sunlight piercing through smoke, ultra-detailed weapon attachments and tactical gear, realistic particle effects from explosions

A game engine designed for tactical precision 🎯

The technical development aims to balance fast-paced action with tactical decisions. Each agent has specific abilities that complement the vehicle weaponry, which can be modified in several aspects. The game's physics and control response are designed for matches with a steady pace, where team communication and route choices on the maps determine the outcome. The story follows elite agents facing an organization with experimental weapons.

Cinematic trailer, but without popcorn 🍿

For the announcement, Ilya Naishuller (the guy behind Hardcore Henry) directed a cinematic trailer. So, if the game doesn't work out, at least we'll have a nice short film. Because yes, we all know a spectacular trailer has never saved a game with bad mechanics. But hey, in the meantime, we can dream of being elite agents... from the couch, of course.