Wada: Turn-based RPGs never left, they were just incognito

Published on May 16, 2026 | Translated from Spanish

Kazuhisa Wada, director of the Persona series, has wanted to lay his cards on the table regarding the supposed return of turn-based RPGs. According to him, this genre never disappeared; it simply lost visibility in the West. Recent titles like Clair Obscur: Expedition 33 or Baldur's Gate 3 have made new generations rediscover a system that has always been there, even if outside the media spotlight.

An image showing Kazuhisa Wada smiling confidently, standing between two shelves of video games. On the left, modern Western titles like Baldur's Gate 3 and Clair Obscur: Expedition 33 with bright covers. On the right, classic Japanese turn-based role-playing games like Persona 5 and Dragon Quest on dusty, semi-hidden shelves. Wada holds a lantern that illuminates both sides, symbolizing how these games were always there, just waiting to be rediscovered. The background has a sign that says: They never left.

The turn as a technical foundation for modern narrative 🎲

Wada explains that turn-based combat is not a limitation, but a design tool that allows greater control over narrative pacing and strategy. While action games require reflexes, turns give time to think and digest the story. Titles like Persona 5 or Baldur's Gate 3 itself demonstrate that, with a clear interface and dynamic animations, the system feels as fluid as any real-time action.

The lost turn that found its way back home đŸ•šī¸

It turns out that turn-based RPGs weren't dead, they were just faking their demise so they'd be left alone. While Western developers jumped on the real-time action bandwagon, Japan kept doing its own turn-based thing. Now that Baldur's Gate 3 has sold like hotcakes on a Sunday, suddenly everyone thinks it's a brilliant idea. Good thing Wada has come to remind us that the genre never left; it was just waiting to get attention again.