Take-Two defends twelve years of development for Judas, Ken Levines new game

Published on May 16, 2026 | Translated from Spanish

Strauss Zelnick, CEO of Take-Two Interactive, has explained why the company continues to fund Judas, Ken Levine's (creator of BioShock) ambitious non-linear shooter, despite being in development for over a decade. According to Zelnick, cost increases in the industry are only justified for titles with potential for huge sales, and the company is willing to take the risk on projects it considers blockbusters.

An executive in a suit holds a game called Judas, in front of a clock showing 12 years, symbolizing financial patience.

Liquid narrative and reactive systems: the technical challenge of Judas 🎮

Judas represents a complex technical approach that seeks to simulate an emergent narrative where each player decision alters the behavior of characters and the development of the plot. This system, inherited from Levine's ambitions with BioShock Infinite, requires a dynamic artificial intelligence architecture and multiple narrative branches. The prolonged development cycle is partly due to the integration of these reactive systems, which require constant polishing to avoid inconsistencies in the user experience.

12 years later, the market is still waiting for the miracle ⏳

Meanwhile, players wonder if Judas will be released before Ken Levine decides to retire to write an experimental novel. Because, let's be honest, in the time this project has taken, you could have raised a child, watched them graduate, and had an existential crisis. But hey, as long as Take-Two keeps believing in the miracle, we'll keep waiting with the patience of a saint.