Star Fox 64 on Switch 2: the danger of redesigning what already worked

Published on May 09, 2026 | Translated from Spanish

The arrival of the Star Fox 64 remake on Switch 2 has reopened an uncomfortable debate in the industry. With renewed graphics and more detailed models, the new look of Fox McCloud and his team has caused unease among fans of the saga. Many consider that the cartoonish essence and recognizable silhouettes have been diluted in an attempt to achieve a realism that does not fit with the original spirit of the game.

Redesigned Fox McCloud with cold realism, lost silhouette, blurry Corneria background, and disappointed fans.

Design lessons: silhouette rules over detail 🎨

Retro character designers understood something that is often forgotten today: the overall shape and outline are the first things a player registers. In the original Star Fox 64, each character was distinguished by their exaggerated proportions and clear geometric shapes. By adding realistic textures, simulated fur, and complex armor, that instant readability is broken. The result is technically superior but visually less effective models, a mistake also made by other recent remakes.

The day Fox McCloud got a digital facelift 🦊

It seems someone at the studio decided that an anthropomorphic fox with pilot goggles needed a 4K beauty treatment. Now Fox has fur that looks like it came out of a shampoo catalog and a facial expression so neutral he could sell life insurance. Worst of all, Peppy Hare looks like a retiree from Florida and Slippy is still annoying, but now with a latex texture. Good thing they kept the boost button, because the only thing accelerating here is the nostalgia.