Splatoon Raiders: the mechanic, Deep Cut, and the hero's solitude

Published on May 03, 2026 | Translated from Spanish

Nintendo breaks the mold with Splatoon Raiders, a title that abandons competitive multiplayer to dive into a single-player campaign. We control The Mechanic, a customizable protagonist who will have the help of Deep Cut, the trio from Splatoon 3. The bet is clear: to offer something different from previous iterations, which received so much criticism for their lack of novelty.

A lone mechanic alongside Deep Cut, in a workshop full of weapons and paint cans, under a dim and dramatic light.

Graphics engine and real-time ink physics 🎨

The technical development of Splatoon Raiders bets on an engine that manages ink as a dynamic fluid, affecting the character's mobility and interaction with the environment. The Mechanic's customization is not just aesthetic; their modular tools change the way of covering terrain. Deep Cut is not just a decoration: their abilities are integrated into the combat system, offering alternative routes and solving environmental puzzles. The focus on a single player allows for a denser narrative, with a slower pace that contrasts with the online chaos.

Deep Cut: from hyping concerts to carrying the protagonist 🦑

Seeing Deep Cut in a story mode is like finding your roommates in the kitchen at three in the morning: you don't know if they're going to make you coffee or tell you a conspiracy about squids. At least now Frye won't be shouting orders in a match; they'll just give you directions so you don't get lost in a pipe. Of course, if Shiver suggests a detour to find a secret item again, they should know that the Mechanic has wrenches and is not afraid to use them.