Simulating the rain of spiders: VGSTUDIO, COMSOL and Mimics in Goulburn 2015

Published on May 24, 2026 | Translated from Spanish

In 2015, the Australian city of Goulburn witnessed an extraordinary phenomenon: a rain of millions of tiny spiders that covered entire fields with a silk mantle known as angel hair. Far from being a paranormal event, it was a mass migration driven by ascending thermal currents. To understand the mechanics of this event, modern scientific visualization turns to tools like Volume Graphics VGSTUDIO MAX, COMSOL Multiphysics, and Materialise Mimics, transforming a biological event into an analyzable 3D model.

3D simulation of spider migration in Goulburn 2015 with VGSTUDIO, COMSOL, and Mimics

Modeling thermal currents and population density with COMSOL 🕷️

The core of the phenomenon lies in aerodynamics. Spiders, by releasing silk threads, become passive gliders. Using COMSOL Multiphysics in its Bio-electromagnetism and fluid dynamics module, researchers can simulate the columns of rising hot air (thermals) that lifted the arachnids. The software allows mapping wind speed and ground temperature to predict the maximum dispersal height. In parallel, with Materialise Mimics, high-resolution images are segmented to calculate population density per cubic meter of air, creating a volumetric map of the spider cloud. This analysis reveals how the structure of the webs (the angel hair) acts as a collective parachute.

Visualizing the chaos: the hidden beauty of migration 🌐

The real magic happens when rendering the data in VGSTUDIO MAX. This program takes the density maps from Mimics and the flow simulations from COMSOL to generate a 3D representation of the event. The result is a visualization where each point of light represents a spider, and the curved lines show flight trajectories. By applying transparency and color filters, the chaotic yet efficient structure of the swarm is revealed. This documentation not only explains the myth of angel hair but also serves as a basis for ecological studies on species dispersal and biomimetics in the design of passive drones.

How were the segmentation and meshing capabilities of Mimics integrated with the multiphysics solvers of COMSOL and the volumetric visualization of VGSTUDIO to model the aerial dispersal dynamics of spiders in the Goulburn 2015 event?

(PS: fluid physics for simulating the ocean is like the sea: unpredictable and you always run out of RAM)