Project Shura: Stylized Katana Combat in Unreal Engine Four

Published on May 29, 2026 | Translated from Spanish

NetEase Games has unveiled Project Shura, an ambitious title developed in Unreal Engine 4 that focuses on stylized melee combat with katanas. The project stands out for its technical approach to animation synchronization and blood visual effects, where each strike aims to convey impact and fluidity. The production pipeline, supported by Maya, MotionBuilder, and After Effects, reveals a careful integration between modeling, animation retargeting, and VFX post-production.

Project Shura stylized katana combat Unreal Engine 4 NetEase Games VFX blood animation characters

Technical Pipeline: From Maya to Unreal Engine 4 🛠️

The foundation of combat in Project Shura is built in Maya, where characters are modeled and rigged with attention to the deformations of the katana and body during movements. Subsequently, MotionBuilder is used for retargeting captured animations, ensuring that strikes, dodges, and stances maintain a realistic cadence without sacrificing visual style. Once in Unreal Engine 4, the final layer of blood VFX is applied through particle systems that react to collision events. After Effects comes into play for creating procedural textures and effect sprites, which are then imported as animated materials, optimizing real-time performance by reducing the use of complex shaders.

Lessons for Real-Time Combat Development ⚔️

Project Shura demonstrates that stylized combat does not require sacrificing technical fluidity. The key lies in a pipeline where Maya and MotionBuilder synchronize animations before reaching the engine, while After Effects allows for generating lightweight VFX that do not saturate the GPU. For developers, the lesson is clear: prioritize the early integration of animations and effects in Unreal Engine 4, testing the visual response of each strike in real-time to avoid bottlenecks in the final polishing phase.

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