Project E: Eastern Fantasy with Unreal Engine Five, Houdini and Maya

Published on May 30, 2026 | Translated from Spanish

NCSOFT has lifted the veil on Project E, an ambitious Eastern fantasy title developed in Unreal Engine 5 that promises to redefine the visual standards of the genre. The project stands out for its advanced cloth simulation and a dynamic weather system that alters the map's topography in real time, combining the power of Houdini for environmental effects and Maya for rigging mythological creatures.

Project E Eastern fantasy Unreal Engine 5 NCSOFT Houdini Maya cloth simulation dynamic weather

Technical Pipeline: Cloth Simulation and Dynamic Weather 🌪️

The graphics engine of Project E makes the most of Unreal Engine 5's capabilities to manage cloth simulation for Eastern garments, using advanced physics systems that prevent clipping and ensure fluidity in characters with multiple layers of clothing. The dynamic weather, on the other hand, not only affects lighting or visibility but also modifies the terrain geometry through procedural erosion systems generated in Houdini. This poses a significant performance challenge: the team must optimize the LOD of alterable landscapes and synchronize topographical changes with the navigation logic of mythological creatures, whose rig was created in Maya with hierarchical bone systems adapted to non-human movements.

Impact on Gameplay and Future Development 🎮

The interaction between weather and the map is not merely aesthetic; it directly affects gameplay, as paths can become impassable or new routes can open up after a storm. This forces designers to rethink traditional level design, integrating the Houdini and Maya pipeline into an iterative workflow with Unreal Engine 5. Project E demonstrates that the boundary between art and technology blurs when seeking an immersive experience, but the real challenge will be maintaining stable performance on current-generation consoles without sacrificing the visual richness of this Eastern fantasy.

How can the integration of Houdini and Maya with Unreal Engine 5 in Project E optimize the creation of Eastern fantasy scenarios while maintaining stable performance on next-generation consoles?

(PS: optimizing for mobile is like trying to fit an elephant into a Mini Cooper)