Mullet MadJack: an eighties anime shot for your Nintendo Switch

Published on May 14, 2026 | Translated from Spanish

Mullet MadJack lands on Nintendo Switch as a direct homage to 80s and 90s anime, with a saturated, glitchy aesthetic reminiscent of classics like Riding Bean or Akira. The premise is pure arcade: in a dystopian future, humans need constant stimulation to survive, so Jack Banhammer must ascend a tower, killing enemies non-stop while his health drains. The action is frantic, and missions last seconds, offering instant gratification.

Jack Banhammer, with mullet and leather jacket, shoots in a neon glitch elevator against enemies in an 80s anime style.

Performance and technique: running at 60 fps without losing style 🎮

The development team has achieved a technical feat by maintaining a stable 60 frames per second in most situations, even with the screen full of enemies and visual effects. The neon color palette and animations, inspired by cel shading, look sharp in handheld mode. The menus and transitions, mimicking VHS glitches, are optimized to not slow down the action. Although the saturated brightness can tire the eyes during long sessions, the fluidity is constant.

The syndrome of the tower that won't let you breathe ⚡

The game forces you to be fast, but also to have the reflexes of a caffeinated cat. If you stop for a second, your health drops and you die. It's as if the game knows you need to go to the bathroom and just then throws a final boss at you. That said, each death is so quick there's no time to get angry; in seconds you're back, restarting the game with the same fury as a character from Fist of the North Star shouting Omae wa mou shindeiru!.