Moonlighter 2 adds companions and currency with its new update

Published on May 24, 2026 | Translated from Spanish

Digital Sun and 11 bit studios have released the Blob-Life Balance update for Moonlighter 2: The Endless Vault, still in early access. The main new feature is the Bloblet companion system, creatures that the player can find on their expeditions. By completing certain tasks, a special currency is obtained that allows adopting these companions, each with their own outfit.

Moonlighter 2 adventurer inside a glowing crystal cavern, small blob-like companions with unique hats floating nearby, player character holding a shimmering special coin while reaching toward a new Bloblet creature nestled in a stone alcove, expedition gear with backpack and pickaxe visible, magical currency particles drifting from completed task markers, cinematic fantasy illustration, warm bioluminescent lighting contrasting with cool blue cave walls, detailed character armor with worn textures, companions casting soft shadows, dynamic pose showing adoption process, photorealistic game art style.

Technical development: how the Bloblet system works 🎮

The Bloblet system integrates into Moonlighter 2's gameplay loop without forcing drastic changes to exploration. Bloblets appear randomly in dungeons, and interacting with them activates specific tasks, such as defeating enemies or collecting items. Completing them rewards a unique currency for the adoption sanctuary in the shop. Each Bloblet has unique animations and outfits that do not affect stats, but do modify the companion's aesthetics in the inventory.

Adopt a blob and don't get charged for the leash 🐾

Because looting dungeons and selling everything at a premium wasn't enough, now you also have to run a blob breeding farm. Sure, at least you won't have to pay for their board or buy them food, just dedicate your time to missions to earn the currency of the moment. The good news is there are no real microtransactions, only virtual grind. And if the blob gets annoying, you can always leave it in the shop while you sell stolen trinkets.