Mina the Hollower: retro punishment with a modern soul

Published on May 29, 2026 | Translated from Spanish

Yacht Club Games, creators of Shovel Knight, present Mina the Hollower, a title that wears the nostalgia of Game Boy Color but hides modern mechanics. Its aggressive combat allows you to heal by hitting enemies, similar to Bloodborne, and upon death you'll need to recover your coins like in a soulslike. Don't expect an easy ride. ⚔️

pixel-art 2D side-scrolling combat scene, Mina the Hollower striking a skeletal enemy with a whip-like weapon, health bar refilling as damage connects, glowing gold coins scattering from a defeated foe, dark gothic dungeon with Game Boy Color green-tinted palette, retro pixel grid visible, modern dynamic lighting effects casting dramatic shadows, bloodborne-inspired aggressive pose, soulslike risk-reward tension, action moment mid-swing, technical demonstration of combat mechanics, cinematic retro-modern fusion style, ultra-detailed sprite work, atmospheric fog, pixel-perfect animation frames

Hollowing as a core exploration and technical design mechanic 🕳️

The main ability, hollowing, allows you to dig underground to bypass obstacles and solve puzzles. On a technical level, this involves a dynamic terrain layer that interacts with the pixelated 2D map. The game includes difficulty modifiers, but its default setting is punishing and its labyrinthine world makes it easy to get lost. There are no generous maps or constant markers.

Die to learn, or to cry for a while 💀

If you enjoy losing progress due to a poorly placed spike and then spending ten minutes searching for your character's corpse, this game is for you. The soulslike mechanic of recovering coins upon death is combined with an atmosphere that will make you wonder if the Game Boy Color was crueler than you remembered. And yes, you can adjust the difficulty, but admitting you need help hurts more than the punishment itself.