KuboZ launches Wallachian House Generator for Blender

Published on May 28, 2026 | Translated from Spanish

KuboZ has released Wallachian House Generator, a Geometry Nodes library for Blender that allows you to create traditional wooden houses from Moravian Wallachia. The system is procedural, works in real-time, and allows you to edit each element without destroying the design. It includes pre-made materials and example models. The author, known as Bart, is a historical figure in the Blender community. The download is available on Gumroad.

Blender viewport showing a wooden Moravian Wallachia house being procedurally assembled by glowing geometry nodes, roof beams sliding into place while walls extrude in real time, green node wires connecting modular elements, technical illustration style, wireframe overlay on half the building, photorealistic wood textures on the finished side, dramatic side lighting, dark grey background, clean interface with node editor panel visible, cinematic engineering visualization

How the procedural generation of wooden houses works 🏠

The tool uses Geometry Nodes to build each house from modules: walls, roofs, beams, and windows. The user can modify parameters such as height, roof pitch, or number of floors without needing to touch the base mesh. The nodes manage the arrangement of wood and the typical joints of Wallachian architecture. Being procedural, any change updates instantly. This allows for fast iteration without losing the traditional style.

Finally, you can build a house that won't collapse (in Blender) 🛠️

KuboZ's generator promises that your wooden houses won't fall apart when you move a vertex, something many 3D artists will appreciate after seeing their models collapse from a single misclick. Now you can focus on what's important: deciding whether the chimney goes on the left or the right, while the system ensures the beams don't cross like in a poorly played game of Tetris.