Global Illumination and Personalization in Project Rene with Unreal Engine Five

Published on May 30, 2026 | Translated from Spanish

Maxis has revealed new details about Project Rene, the next generation of The Sims saga, built on Unreal Engine 5. The studio aims for a qualitative leap in interior representation through advanced global illumination techniques. Unlike previous installments, which used baked solutions or simple approximations, Project Rene promises dynamic lighting that reacts in real-time to every object and material placed in the scene.

Interiors of Project Rene with dynamic global illumination in Unreal Engine 5, showing custom furniture and realistic light effects

Lumen and Dynamic Materials in the Maxis Workshop 🎨

The implementation of Lumen, Unreal Engine 5's dynamic global illumination system, allows light to bounce naturally between surfaces. This is crucial for interiors, where a lamp placed on a wooden table will tint the environment with a warm tone and cast soft shadows. For customization, Maxis has integrated Blender as a modeling bridge, allowing creators to export geometry that is then assigned to reactive materials in the proprietary Workshop. These materials, such as translucent fabrics or burnished metals, alter light scattering, offering realism never before seen in the franchise. Performance impact is managed through Temporal Super Resolution scaling to maintain 60 fps on mid-generation consoles.

The Challenge of Simulation vs. Realism ⚖️

While real-time global illumination is a technical achievement, the real challenge lies in how it interacts with the game's social simulation. In past installments, objects were static in terms of lighting. Now, a red velvet sofa absorbs and reflects light differently than a black leather one, affecting the room's atmosphere. This layer of visual depth requires developers to balance graphical fidelity with classic Sims gameplay, preventing lighting realism from overshadowing the life simulation experience.

Considering that Maxis uses Unreal Engine 5 for global illumination in Project Rene, how will this dynamic and customizable lighting system affect performance optimization on mid-range and low-end hardware configurations, which are the most common among The Sims players?

(PS: game jams are like weddings: everyone is happy, no one sleeps, and you end up crying)