Gris in Unity: Animated Watercolor as Technical Narrative

Published on May 25, 2026 | Translated from Spanish

Nomada Studio's study demonstrated that the Unity engine can be the perfect canvas for an interactive work of art. In Gris, the color palette not only decorates but narrates the character's emotional evolution. The technical key lies in the fusion of traditional 2D tools with a 3D pipeline, achieving that each frame looks like a moving watercolor without sacrificing animation fluidity.

Animated watercolor of Gris in Unity, narrative color palette and visual fluidity in video game development

Artistic Pipeline: From Photoshop to the Unity Scene 🎨

The workflow began with real brushes scanned in high resolution, used in Adobe Photoshop to paint textures and scenarios with an organic finish. These textures were imported into Unity, where they were applied to 3D models with soft lighting to avoid harsh shadows. The real trick came with After Effects, used to design particle effects and post-processing. Through custom shaders in Unity, elements were made to react like liquid ink: characters leave watery trails and backgrounds blur when changing color, simulating the drying of watercolor on paper.

Chromatic Evolution as a Game Engine 🌈

The shift from a gray palette to vibrant colors is not just aesthetic: it is the main mechanic. Technically, Unity manages this transition through a state system that modifies material parameters in real time. Each level unlocks a new chromatic range, and smooth animations are achieved by interpolating between watercolor textures with different degrees of saturation. For indie developers, Gris demonstrates that limiting the palette and embracing imperfect textures can generate a more powerful visual identity than any photorealistic engine.

As a developer, what specific technical limitations of Unity did you encounter when implementing Gris's animated watercolor system, and how did you overcome them so that the engine would not break the pictorial illusion in real time.

(PS: optimizing for mobile is like trying to fit an elephant into a Mini Cooper)