Fashion Police Squad: 2D Sprites and Retro Glamour in Unity

Published on May 30, 2026 | Translated from Spanish

Fashion Police Squad is a title that breaks the mold by merging the frenetic gameplay of a retro FPS in the style of Doom with a fashion and glamour theme. Developed in Unity, the game uses 2D sprites rendered in a colorful 3D world, creating a unique aesthetic reminiscent of 90s classics but with a modern, satirical twist. This approach demonstrates how current tools can reinterpret established genres.

2D sprites of Fashion Police Squad in a colorful 3D setting with retro and glamour style

Technical Pipeline: Unity, Aseprite, and Photoshop 🎨

The Unity engine acts as the backbone, managing lighting and collision detection in a three-dimensional environment. However, the visual soul lies in the 2D sprites created with Aseprite, a pixel art editor that enables high-precision frame-by-frame animations. Photoshop complements the process by providing textures and post-processing effects, such as light flares and glitter particles, which simulate glamour. Technically, the trick is in billboarding: the sprites always face the camera, optimizing performance by avoiding complex 3D models. This allows the game to run smoothly even on modest hardware, maintaining the retro essence without sacrificing visual clarity.

Lessons for Creative Indie Development 💡

Fashion Police Squad demonstrates that technical limitation can be a creative advantage. By choosing 2D sprites in a 3D world, developers reduce asset pipeline costs and production time while achieving an unmistakable visual identity. For other indies, the lesson is clear: combining a robust engine like Unity with specialized tools like Aseprite allows for experimentation in saturated genres. The key lies in thematic coherence; here, fashion is not just an ornament but a pillar of level and enemy design, proving that a bold concept can be executed with limited resources if optimization is planned from the start.

As a developer, what were the main technical challenges in implementing 2D sprites in a 3D engine like Unity to achieve the retro aesthetic and visual glamour of Fashion Police Squad without sacrificing the frenetic FPS gameplay?

(PS: game jams are like weddings: everyone is happy, no one sleeps, and you end up crying)