From click to slap: how VR saved me from traditional 3D modeling

Published on May 05, 2026 | Translated from Spanish

3D modeling with a keyboard and mouse was torture for me. Between impossible curves and endless menus, I gave up several times. Then I saw Yonk sculpting in virtual reality and everything changed. I borrowed a Meta Quest 3 from my brother and tried Shapelab Lite, an app that works without a PC. The experience was direct: without a screen, my hands did what my head imagined.

Virtual hands sculpt a digital figure while the user, wearing VR goggles, smiles in front of a background of cluttered 3D menus.

The wireless revolution: Shapelab Lite and just the right hardware 🎮

Shapelab Lite runs natively on the headset, without relying on an external graphics card. This lowers the barrier to entry, although it limits the polygon count and lacks features like the clay gun I so desired. Even so, the process is agile. I worked on the Track Attack project by Hellavision, directed by Yonk, where a friend and I generated a complete animation using VR sculpting. The dizziness and occasional crash did not tarnish the workflow's fluidity.

The clay gun that never came (and the used PC that did) 🖥️

Shapelab Lite left me longing for that darn clay gun. I spent months dreaming about it, like a child asking for an expensive toy. In the end, I bought a used PC to be able to use Medium, the famous app. And there it was: the gun. I used it for five minutes, got excited, and then remembered my brother wants his headset back. Such is modern art.