Crystals of Irm: Classic RPG with Tactical Combat and Dungeons

Published on May 22, 2026 | Translated from Spanish

Deck13 Spotlight and Lots of Stuff Games bring Crystals of Irm, an old-school RPG for PlayStation 4, Xbox Series, Xbox One, Switch, and PC via Steam. With no confirmed release date, the game proposes a turn-based combat system based on movement, where every action counts. Three heroes will explore the world of Irm to recover the red, blue, and green crystals, long lost and hidden in three legendary dungeons.

three fantasy heroes in a dark dungeon chamber facing a glowing crystal pedestal, one rogue dodging a fire trap while a mage casts a blue energy bolt at a stone golem, turn-based tactical grid lines faintly visible on the floor, glowing red blue and green crystals embedded in the walls, classic RPG party formation with swords magic and shields, cinematic isometric view, dramatic torchlight and magical glow, medieval stone architecture with moss and runes, retro pixel-art aesthetic blended with modern volumetric lighting, high-contrast shadows, action frozen mid-combat showing movement and positioning

Tactical combat system and hero customization 🎲

Turn-based combat in Crystals of Irm stands out for its focus on movement: every action, from attacking to using items, depends on positioning on the battlefield. Players will be able to customize the three heroes with specific skills and equipment, adapting their roles to each encounter. Exploring the world of Irm includes dungeons and caves that hide clues about the lost crystals, with puzzles and enemies that require careful planning. The system promises a slow but strategic pace, ideal for those seeking a tactical challenge without rushing.

Lost crystals: the world's most clueless trio of heroes πŸ—ΊοΈ

The story says that the crystals of Irm disappeared long ago and that noble warriors tried to recover them without success. Now, three anonymous heroes set out on the adventure, probably with the same level of preparation as those failed nobles. Exploring dark dungeons, talking to villagers, and solving the mystery sounds good, until you realize the crystals have been lost for centuries and no one has left a clear map. Good thing turn-based combat gives you time to think, because navigation doesn't seem to be anyone's strong suit in Irm.