How to Create Psychological Horror in RPG Maker MV: The Case of Andy and Leyley

Published on May 29, 2026 | Translated from Spanish

The recent independent phenomenon The Coffin of Andy and Leyley demonstrates that RPG Maker MV remains a powerful tool for mature and disturbing narratives. The game combines a dark visual novel aesthetic with detailed anime character design, achieving a visual contrast that accentuates its macabre theme. For developers, this title is a case study on how to maximize the engine's capabilities without needing advanced programming.

Screenshot of Andy and Leyley with dark anime style and gloomy background in RPG Maker MV

Technical workflow between RPG Maker MV, Photoshop, and Paint Tool SAI 🎨

The game's artistic pipeline reveals an efficient strategy for solo developers. The detailed backgrounds and scenarios are created in Adobe Photoshop, leveraging lighting layers and hard shadows to generate oppressive atmospheres. Character sprites, with their exaggerated facial expressions and dynamic poses, are drawn in Paint Tool SAI, an ideal program for clean lineart and flat coloring. They are then imported into RPG Maker MV using the event system to control expression changes in real time. The key is not to overload the engine with complex scripts, but to rely on the visual power of 2D assets and scene transitions to maintain the narrative pace.

Tips for building a macabre narrative in 2D 💀

To emulate this style, it is crucial to prioritize expressiveness over realism. Use extreme color contrasts: dark backgrounds with pale or saturated characters to create tension. Leverage RPG Maker MV's native features to control camera zoom and fog effects, which are ideal for psychological horror sequences. Finally, do not underestimate the power of silence and downtime in the script; sometimes, a character staring at the player without dialogue says more than any text. The engine is a tool, but visual narrative is the true engine of fear.

Considering the success of The Coffin of Andy and Leyley, what specific sound design and environmental narrative techniques in RPG Maker MV are most effective for generating a psychological horror atmosphere without relying on jumpscares?

(PS: 90% of development time is polishing, the other 90% is fixing bugs)