CD Projekt Red hires Destiny 2 narrative lead for The Witcher multiplayer

Published on May 22, 2026 | Translated from Spanish

CD Projekt Red has added a new member to its team for Project Sirius, the multiplayer spin-off of The Witcher. This is Kwan Perng, who takes on the role of lead writer. Perng arrives after being the narrative lead for the The Final Shape expansion of Destiny 2 and with experience in Guild Wars 2 and Last Epoch. On LinkedIn, he confirmed that he is immersing himself in Geralt's dark universe, but did not provide specific details about the project.

fantasy game development studio scene, three monitors displaying code and character models, a dark fantasy forest concept art pinned to wall, lead narrative designer Kwan Perng pointing at a branching dialogue tree on a widescreen display, while a 3D render of a Witcher medallion spins on a nearby tablet, mechanical keyboard with RGB lighting on desk, technical illustration style, cinematic volumetric lighting, glowing blue schematics overlaid on screen, realistic leather journal open with handwritten notes, dark wood desk, copper and black color palette, ultra-detailed textures, photorealistic engineering visualization

A polished narrative for a shared open world 🎮

Perng's arrival suggests that CD Projekt Red is seeking a solid narrative for its first major multiplayer experiment. His experience in Destiny 2 and Guild Wars 2 gives him direct knowledge of how to weave stories in persistent worlds with hundreds of players. Project Sirius, still in development, will require a balance between the narrative tradition of the saga and cooperative gameplay mechanics. Perng will need to translate the morally gray tone of The Witcher into a format where the decisions of many players must coexist without breaking the story's cohesion.

From shooting aliens to hunting griffins with friends 🐉

Kwan Perng goes from designing the end of the Destiny 2 universe to managing the problems of a witcher in a world full of monsters and politics. The transition is curious: going from explaining why a space pyramid erases planets to justifying why a group of four Geralts cannot accept the same rat-killing mission in a basement. Let's hope his resume includes experience in dealing with players who decide to cast an Igni on the final boss's treasure.