Blades of Fire arrives on Steam: the blacksmith soulslike that deserves more attention

Published on May 16, 2026 | Translated from Spanish

Blades of Fire, the third-person action soulslike that arrived in May 2025 on consoles and Epic Games Store, is now available on Steam. Its proposal focuses on blacksmithing as a core mechanic: players must forge their own weapons, adjusting stats and materials, while fighting with interchangeable stances that offer tactical advantages and disadvantages. A title that went somewhat unnoticed but has quite a lot to offer. 🔥

Third-person blacksmith soulslike combat scene, hero forging a curved blade at an anvil with glowing embers and hammer sparks, then immediately switching stance to parry a stone golem’s heavy swing, cracked forge floor, adjustable weapon stats panel faintly projected in midair showing material hardness and edge sharpness, interchangeable posture icons glowing on the hero’s belt, cinematic photorealistic rendering, dramatic low-angle lighting from forge fire, metallic armor reflections, dynamic motion blur on hammer strike and sword clash, ultra-detailed medieval workshop with hanging tongs and bellows, smoke particles rising, technical action visualization.

Forge and stances: how the technical combat system works ⚔️

The forging system is not a simple cosmetic addition. Each weapon is built by selecting metals, edges, and grips that modify damage, reach, weight, and durability. Additionally, combat stances allow switching between offensive and defensive styles, with distinct animations and frames. All of this runs on a graphics engine that maintains stable 60 fps on new-generation consoles, although on PC optimization may require adjustments on mid-range setups. There is no magic or shortcuts: progress depends on the player's skill and the quality of their creations.

Forging a sword is easy; the hard part is not dying in the attempt 😅

Because yes, you can spend hours perfecting a tempered steel sword with a diamond edge, but then a skeleton with a stick shows up and splits you in two. The game is unforgiving, and so is the forge: if you mess up the material, your weapon breaks mid-boss fight and you're left staring at the hammer with a poker face. At least, when you die, you learn. Or you laugh. Or both.