Analogue 3D gets save Memories: goodbye to checkpoints

Published on May 17, 2026 | Translated from Spanish

Analogue has released a firmware update for its Analogue 3D console that incorporates the Memories save state function. This feature allows you to save the game at any time and resume from that exact point, eliminating dependence on the original game's save points. A tool that was already available on the Analogue Pocket and arrives to solve a historical problem.

Retro Analogue 3D console with inserted cartridge, screen showing a Nintendo 64 game frozen mid-action, Memories menu interface overlaid with a floppy disk or memory chip icon glowing, console controller in the foreground with the player's thumb pressing a button, instant save process represented by a timeline that fragments and stops, cinematic photorealistic style, dim blue and purple neon lighting, metallic reflections on the chassis, vintage plastic texture, depth of field, hyper-realistic technical render

How the Memories function works on the Analogue 3D 🎮

The update implements an instant save system that stores the complete system state in internal memory. The user can activate it via a physical button on the controller or from the console menu. When loading, the system restores the RAM, CPU state, and the exact game position. This function is key given the absence of the official Virtual Controller Pak for original N64 or wired controllers, an accessory that was never produced.

The Virtual Controller Pak: the phantom accessory we never saw 🕹️

It's curious that we have to rely on a software save because the mythical Virtual Controller Pak remains an urban legend. Analogue promised compatibility with original controllers, but forgot to mention you'd need a degree in electronics to connect the memory pack. In the end, the solution is simpler: save with a button and forget about looking for that impossible accessory. Almost like finding a scratch-free GoldenEye on the second-hand market.