Thrash: VFX Pipeline Breakdown for Sharks and Hurricanes

Published on March 14, 2026 | Translated from Spanish

Netflix has unveiled the first trailer for Thrash, a movie that elevates the survival thriller by pitting its protagonists against a category 5 hurricane and sharks in floodwaters. Directed by Tommy Wirkola, its release will be in 2026. The technical core of this production lies in its visual effects, supervised by Bryan Jones and produced by Kendrick Wallace, who coordinated several specialized studios to create this doubly dangerous digital catastrophe.

Aerial view of a flooded street with a large shark swimming between houses during a violent hurricane.

Dual Simulation: Photorealistic Water and Creature Integration 🦈

The VFX pipeline for Thrash faced the challenge of simulating two dynamic and complex elements. On one hand, creating the hurricane and its floods required high-resolution fluid simulations to achieve realistic water that interacted with the environment and characters. On the other, the photorealistic integration of digital sharks into those murky waters demanded high-precision creature rigging and animation, attending to underwater biomechanics and interaction with the medium. The key was in previsualization and the work of the specialized studios, which had to unite both layers, adding foam, turbulence, and coherent shadows so that the predators felt like an organic part of the disaster.

Streaming and the New Benchmark for Visual Effects 🎬

Projects like Thrash demonstrate how productions for streaming platforms are adopting VFX challenges that were previously the domain of traditional cinema. The need to create believable catastrophe sequences and creatures with a tight budget and schedule, but with release-quality standards, is driving innovations in efficiency and collaboration between studios. This movie marks a benchmark in how digital content can deliver visual spectacle without compromising physical realism.

What do you think about this trailer?