Skystone Games and Streetlamp Studio present SlashZero, a title that combines the frenzy of a 2D action and platform roguelike with an anime visual style. Players embody a Timehacker, a warrior who travels through fractured timelines in a cyberpunk environment. Their goal is to collect power keys and stop the threat HIEROS, using an extensive customization system and fast aerial combats.
3D Animation and Level Design for Fluid Parkour 🎮
The game uses 3D animation to bring its characters and scenarios to life, seeking fluidity in movements. Combat prioritizes agility and aerial combos, while the multi-level level design is intended to encourage vertical gameplay flow, similar to parkour. This technical approach seeks to integrate vertical exploration with the fast pace of enemy encounters.
A Timehacker? Sounds like an excuse to be late to meetings 😅
The premise of traveling through fractured timelines is a very convenient explanation. If you die repeatedly in an area, you can always argue it's an unstable timeline and not a lack of skill. And collecting power keys sounds more epic than saying rummaging through the drawers of reality. At least in this cyberpunk, losing a key doesn't mean calling a locksmith.