Shinji Mikami Founds Unbound Games and Announces AAA Title with Unreal Engine 5

Published on March 11, 2026 | Translated from Spanish

The 3D development industry receives major news with the announcement of Unbound Games, a new studio founded by the legendary Shinji Mikami. After leaving Tango Gameworks, the creator of Resident Evil assembles a team of about 50 professionals, many with experience in franchises like Silent Hill, to embark on a AAA project with a new IP. The title, multiplatform for PC, PS5, and Xbox Series X/S, will mark a deliberate departure from the horror genre and will be developed using Unreal Engine 5, promising a high technical level from its inception. 🎮

Shinji Mikami, founder of Unbound Games, in his new studio working on a AAA project with Unreal Engine 5.

Unreal Engine 5 as the base for an ambitious new IP 🚀

The choice of Unreal Engine 5 as the graphics engine is not trivial. For a studio starting an intellectual property from scratch, UE5 offers a robust and modern ecosystem that accelerates the development of key technical aspects. Tools like Nanite for virtually unlimited geometry and Lumen for dynamic global illumination allow the Unbound Games team to focus resources on creating content and innovative mechanics, rather than building base technology. This approach is crucial for a AAA project seeking to differentiate itself and compete in the current market, allowing the team, with its proven experience in design, to fully exploit the visual and performance capabilities of next-generation consoles.

Beyond horror: the weight of a technical legacy ⚙️

The greatest technical and creative challenge for Unbound Games will be to channel its survival horror DNA into a different genre. The team's experience in titles like Resident Evil and Silent Hill is not just narrative, but deeply technical: handling atmosphere, controlling pacing through resources, and ruthless optimization to generate tension. Applying that know-how to a non-horror IP represents a unique opportunity. The market will watch to see if they transfer that mastery in setting and technical efficiency to an equally immersive experience but in a new context, proving that their value goes beyond the genre that made them famous.

How will Shinji Mikami's experience in survival horror influence the evolution of the genre within a AAA project developed with Unreal Engine 5?

(P.S.: 90% of development time is polishing, the other 90% is fixing bugs)