NetEase Cuts Funding to Nagoshi Studio, Leaving Its Future Uncertain

Published on March 11, 2026 | Translated from Spanish

NetEase Games has confirmed the cessation of funding to Nagoshi Studio starting in May. The studio, founded by the legendary Toshihiro Nagoshi after his departure from SEGA, was informed of this decision in March. This measure is part of a global reduction in development activities by the Chinese giant, which has already included the closure of other studios. The trigger was the need for at least $44.4 million additional to complete its first project, GANG OF DRAGON.

Toshihiro Nagoshi looking pensively in a development office, with NetEase and his studio logos in the background.

The Real Cost of AAA Development and the Fragility of the Funding Model 🎲

This case exemplifies the extreme volatility and financial risks of AAA video game development, even for studios with renowned figures. The initial cost estimate proved insufficient, a common problem in ambitious projects. NetEase, prioritizing efficiency, opted for divestment. The situation is especially complex because the studio is not closing, but is being offered conditional independence: Nagoshi can retain the assets and brand, but must pay for them. Negotiations over the already developed materials for GANG OF DRAGON add another layer of uncertainty about who will ultimately control the intellectual property.

The Dependence on Corporate Funding and Its Impact on Creativity 💸

The news underscores the precarious situation of studios that depend on a single major sponsor. When corporate strategies change, entire creative projects are left in limbo. Nagoshi's unsuccessful search for new sponsors reflects a more cautious investment market. This not only puts a game at risk but also discourages the formation of independent studios by established talents, consolidating an ecosystem where creative stability is increasingly fragile.

What impact will NetEase's withdrawal of funding have on the development of new Nagoshi Studio projects and the independent industry? 🤔

(P.S.: shaders are like mayonnaise: if they break, you start all over again)