Interview: The Visual Effects of 'Anaconda' with Frazer Churchill and Scott Puckett

Published on March 19, 2026 | Translated from Spanish

We spoke with Frazer Churchill, visual effects supervisor, and Scott Puckett, VFX producer, about their work on the movie Anaconda. Both joined the project with a tight 10-week deadline before filming in Queensland, which accelerated the snake's design. Their collaboration with director Tom Gormican was direct and hassle-free.

Two VFX experts review plans in a post-production room, with screens showing detailed animations of the iconic giant snake from the movie.

Work distribution and integration techniques 🎬

The work was divided among several studios. ILM generated all the digital sequences of the anaconda. The Australian companies Stage 23 and Fin Design handled blue screen composites, nighttime scenes on the boat, and snow sequences. An internal team managed additional tasks. The filming combined real jungle locations with a practical boat and studio work.

Ten weeks to design your new reptilian friend ⏱️

With only ten weeks to prepare, the anaconda's design was a rapid process. One imagines meetings where asking larger or smaller scales? becomes a high-priority decision. At least, with such a short deadline, there was no time for the director to change his mind a hundred times about the tongue's color.